The Paper Acceptance Rate for IEEE SocialCom main conference is 13%.
Social Computing can be broadly defined as computational facilitation of social studies and human social dynamics as well as design and use of information and communication technologies that consider social context. Social computing has recently become one of the central themes across a number of information and communication technology fields and attracted significant interest from not only researchers in computing and social sciences, but also software and online game vendors, web entrepreneurs, political analysts, digital government practitioners. The Second IEEE International Conference on Social Computing (SocialCom2010) provides a key forum for researchers and industry practitioners to exchange information regarding advancements in the state of art and practice of social computing.
Topics of particular interest include, but are not limited to:
- Social Computing Theories
- Social System Design and Architectures
- Social Network Analysis and Mining, Semantic web
- Social Behavior Modeling
- Social Intelligence, Social Cognition
- Social Computing Applications such as collaborative filtering, bookmaking, tagging, and multi-agent systems
- Human Machine Interactions
- Emotional Intelligence, Cultural Dynamics, Opinion Representation, Influence Process
- Data Mining, Machine Learning, Information Retrieval, Artificial Intelligence in Social Contexts
- Trust, Privacy, Risk and Security in Social Contexts
- Social Engineering, Tools, and Case Studies
- Services Science, Quality, Architecture, Management, and Tools
||March 15, 2010
|| May 1, 2010
||June 15, 2010
|Final Manuscript Due:
||July 6, 2010
||August 20-22, 2010
Note: All days end Midnight Central Standard Time.