Introduction
Social Computing can be broadly defined as computational facilitation of social studies and human social dynamics as well as design and use of information and communication technologies that consider social context. Social computing has recently become one of the central themes across a number of information and communication technology fields and attracted significant interest from not only researchers in computing and social sciences, but also software and online game vendors, web entrepreneurs, political analysts, digital government practitioners. The Third IEEE International Conference on Social Computing (SocialCom2011) provides a key forum for researchers and industry practitioners to exchange information regarding advancements in the state of art and practice of social computing.


Scope and Interests
Topics of particular interest include, but are not limited to:
  • Social Computing Theories
  • Social System Design and Architectures
  • Social Signal Processing
  • Social Networks
  • Reality Mining
  • Mobile Social
  • Semantic Web
  • Social Behavior Modeling
  • Social Intelligence and Social Cognition
  • Social Media Analytics and Social Media Intelligence
  • Social Computing Applications such as collaborative filtering, bookmarking, tagging, and multi-agent systems, user generated content, blogs, wikis, and discussions
  • Human-Computer Interaction and Interface Design
  • Emotional Intelligence, Cultural Dynamics, Opinion Representation, and Influence Process
  • Data Mining, Machine Learning, Information Retrieval, Artificial Intelligence in Social Contexts
  • Trust, Privacy, Risk and Security in Social Contexts
  • Services Science, Quality, Architecture, Management, Tools, and Case Studies
Important Dates
Workshop Proposal: May 15, 2011
Submission Deadline: June 15, 2011 (Extended to: June 20, 2011)
Authors Notification: August 1, 2011
Final Manuscript Due: August 15, 2011
Conference Date: October 9-11, 2011
Note: All days end Midnight Eastern Standard Time.